Skip to content

Installing and Managing Mods

  • Where to put a mod DLL — <modded-game>/Mods/.
  • How the Launcher lists installed mods — assembly metadata (name, version, TargetGameVersion) read from each DLL.
  • Enabling and disabling a mod — the Launcher renames the file to .dll.DISABLED to skip loading without deleting it.
  • Checking a mod’s declared compatibility — TargetGameVersion is read today; the UI warning for version mismatch is planned (see callout below).
  • Safety guidance — only install mods from trusted sources; scan with antivirus.
  • Anomaly.Launcher\Services\ModManagerService.cs.dll and .dll.DISABLED scanning and metadata read.
  • Anomaly.Launcher\Services\Registry\LocalModRegistry.cs — filesystem-backed registry.
  • E:\Projects\AnomalyLabs\Anomaly\README.md — “Where do I get mods?” section.